
Suzanne studied psychology at University of Missouri, Kansas City and previously worked as
Lead UX/Product Designer for over 9 years at companies such as Remine (raised $48M) and
CREXi (raised $54M) where she specialized in designing intuitive, high-performant data analytic
interfaces. In 2019, Suzanne founded BadVR and was awarded a “Rising Stars” innovation
award from IEEE. To date, she’s raised over $4M in non-dilutive funding for BadVR, via grants
from the National Science Foundation, NOAA, Magic Leap, Qualcomm, and more. Suzanne has
grown the company from 2 to 25 people and was awarded 4 patents for innovations she created
while leading the BadVR team.
Over the past 5 years, Suzanne has been a thought-leader in the immersive data visualization
and analytics space. She has been a keynote speaker at over 25 national and international
conferences. In her spare time, Suzanne travels for inspiration (81 countries and counting) and
is proud to be a published author and former punk. Suzanne thrives at the intersection of
product design, immersive technology, and data; she’s a believer in the artistry of technology
and the technicality of art and remains passionately dedicated to democratizing access to data
through universally accessible products.